Thursday, 12 December 2013

Builder of the Realm

I finally did it! All Disciple of the Hand classes to 50!

So far I have fully melded my Goldsmith, Weaver and Leatherworker in order to make ilvl 70★★ items. I am going to wait and see which crafts benefit the most from making housing furniture in patch 2.1 before melding a fourth, but for now, it's time for a roll call!

Builders, assemble!









Thanks for reading, see you in the new year!

File That Under ...Whatever.

Blacksmith 50!

It's almost Christmas, so I might not be able to play for a while! In preparation for my return after patch 2.1, I levelled up the last two Disciple of the Hand jobs (why do I keep saying it like that?) to 50 via a fresh set of fully-charged levequests!

Having every other class at 50 already (including my saving grace Leatherworker), gathering the additional materials for each of the synths was a breeze. I had stacks of aldgoat and boar leather just waiting to be used up! I can now finally make cobalt rivets and darksteel nuggets, which seem to always find their way into every other class's synths.

But wait, there's more!

Armorer 50!

Technically Armourer, if you use the correct version of English like I do (sorry, Americans). This was the final - and actually the most painful - crafting class to level to 50. Despite sharing a lot of ingredients with Blacksmith, it requires much more quantities of ores and ingots to turn into sheets, rings, or rivets. Those things don't come cheap! 

Luckily, having Miner at 50 to gather things like cobalt and mythril saved a lot of money, and after attaining level 50 on both of these classes, I had actually turned a profit! For anyone who wants to take all crafts up to 50, I really recommend you do the boring part first and level both Botanist and Miner to 50, your wallet will seriously thank you later!

Out of the two classes, ARM's quest was much more interesting. Although, what felt like another "competition to see who is the best craftsman" - much like Leatherworker - it suddenly ended with a really epic twist! I won't spoil it for you!

See you next time, space cowboy! Pew pew!

Monday, 9 December 2013

'Till Sea Swallows All!

Having hit the Grand Company seal and rank cap with my beloved Immortal Flames, I decided to switch allegiance and help out another nation in need! 'Till sea swallows all!

Limsa Lominsa is such a beautiful place to explore. You can run in and out of docked ships, visit loads of port towns for cheap, adventure around the haunted Umbra Isles and visit the yet-to-be-implemented PvP area - The Wolves Den. But enough sightseeing, here's how I (once again) reached the maximum rank in a little under a week!

Firstly, after switching allegiance, you are allowed to start completing your Grand Company's Hunting Log as soon as possible. Completing the first page of this will gain you two full promotions with some left over seals to boot! Don't forget, the only dungeon you need to explore is Halatali.

In order to unlock the second page of the Hunting Log, I used a bunch of my crafts and completed the daily provisioning and supply missions. Handing in High Quality items at level 50 nets around 550+ seals per item, and after a day or two of doing that, I head reached the second tier of ranks.

The second page of the Hunting log, much like the first, is very easy to conquer at level 50. Most of the enemies range from levels 30-45, and the only dungeon you need to enter is the Sunken Temple of Qarn. Completing this page of the log promotes you one full rank, and opens up two more dungeon quests - Dzemael Darkhold and Aurum Vale - each rewarding over 1,300 seals per completion! PROMOTIONS! 

After some more daily supply and provisioning quests, the final promotion cost 9,000 seals and opened up the third and final page of the Hunting Log, which included one last trip (heh, as if!) to The Wanderer's Palace. This final page nets a staggering 14,410 seals in total, which is enough for the Lominsan Crested Chocobo Barding, and leaves you with over 6,000 seals to spare!

Lastly, as with all Grand Company Hunting Log completions, you can unlock a special Grand Company Mammet via the Achievement Unlocker NPC in Gridania!

I wouldn't be lying if I said this was the reason I switched nations! Just one more to go!

For now, I think I'll stick around in Limsa Lominsa for a while. Perhaps build up some more seals, grab another Chocobo minion, work on my Blacksmith and Armourer, or just enjoy the beautiful scenery!

Thanks for reading - see you next time!

Tuesday, 3 December 2013

A Relic Reborn: Thyrus II

After 3 weeks of grinding Wanderer's Palace, and with the new Crystal Tower dungeon just two weeks away, I put off upgrading Monk's body piece and went for White Mage's Relic +1 weapon instead!

Now the real game begins for both Monk and White Mage in the Crystal Tower and Coil of Bahamut! Wish me luck!

Pay Day II

I made a thing!

Fully melded my third craft, Leatherworker, and finally upgraded my Monk's body piece from ilvl55 to ilvl70! I want to make the trousers next, but will wait until after the 2.1 patch in two weeks, as ilvl70 crafted recipes are getting cheaper! All right!

It even has a little satchel/ocarina of time on the back! Check out that butt, though.

Thursday, 28 November 2013


Strawberry is starting on a new and exciting adventure! Her biggest challenge yet!

Esquire are recruiting members for the Binding Coil of Bahamut!

If you play in JST or GMT and are on Tonberry, give me (Strawberry Daifuku) or Llyria Fairsborough a tell ingame, PM us on the Lodestone (link it to the right!) or leave a comment on this blog!

We are looking to increase our member count by around ~15 awesome people, with a target of two active coil groups (one per time zone).

So, if you are properly geared, funny, energetic, and want to make new friends, get applying!

Pay Day!

All that hard work levelling up multiple crafts, running through Wanderer's Palace while spiritbonding crafting equipment (shhh, don't tell anyone!) and painlessly overmelding every piece of Goldsmith and Weaver equipment...

I made my very own Vanya Robe!

I also made a hat to match it, and I am currently melding my Leatherworker's set to make rings and a body piece for Monk. Sure it takes much, much longer to get all the parts compared to Darklight, but when you meld the HQ versions, these crafted ilvl70 sets are pretty fantastic! 

If you would like anything crafted on Tonberry, let me know! I only charge for the price of clusters and crystals, but if you hand everything over I'll do it all for free. I'm nice like that. Materia melding also costs 500 gil per attempt!

Thunder, Rain and Lightning

Final Fantasy XIII Lightning Returns hit stores in Japan soon, and to promote it, Square Enix held a month-long rolling quest campaign in the world of Eorzea!

Quests were released every two days and each one rewarded players with part of either Lightning's outfit for females, or Snow's outfit for males. Sadly it wasn't Lightning's actual clothes.


Each quest took players to a regularly spawned FATE event against a host of FFXIII enemies. It was too crowded to actually see what I was fighting half the time, and waiting around for FATEs to spawn wasn't exactly enthralling...

But the rewards were worth it!

Each piece is equipable at level 13 with stats slightly lower than Foestriker's/Acolyte's at 15. There were also weapons - one for each class. Above is Monk and Arcanist's!

After all was said and done, Lightning returned to her world!

Maybe we'll meet again some day. Y'know, once PS4 sales kick off and PS3s drop in price like mad.

Wednesday, 27 November 2013

Full Metal

Alchemist 50!

Stand back, I'm doing SCIENCE!

In order to save on forbidden melding my class specific clothing, and without having to rely on food to hit the fairly high CP requirements for some of the high level synths, I took Alchemist to 50 for it's ability Comfort Zone, which allows you to gain 80 CP over 10 steps at the cost of a 66 CP initial investment. Which means 14 free CP over time! that's 3 CP less than a bowl of Stone Soup!

This was the easiest job to level up to 50, and I ended up using all of my remaining Levequests doing so. Hi-Potions until 30, Paralyzing Potions until 40, and Lanolin until 50. Stress-free, cheap, and I even made a bit of a profit in the end!

Some of the more elitist and prideful Alchemists may argue that I am missing the point of alchemy by taking this route. But they obviously didn't pay attention to the storyline. Alchemy's possibilities are endless! There is plenty of time to go back and fill in every log entry later!

For now, I am just going to relax knowing that my Goldsmith, along with all my other crafts, finally have all the necessary abilities to get started on making those juicy Item Level 70 ★★ recipes.

Onwards! Time to meld some materia!

Scraping the Skin

Leatherworker 50!

One down, two to go! I levelled Leatherworker in order to make and meld my own equipment for my other crafting and gathering jobs. With Goldsmith, Weaver and Leatherworking at 50, repairing Monk and White Mage gear is also a no-brainer and incredibly convenient!

A lot of the recipes were great fun and very easy to gather stuff for. Especially Peiste skins - nobody camps those! I could also make the missing pieces of my Goldsmith and Weaver equipment, and things like Raptorskin belts and rings which can be used on all three Gathering classes!

If a moving quest line and fantastic looking class specific gear wasn't enough, the ability Waste Not II might also come in handy, allowing me to spend 98 CP for half the durability cost over 8 steps instead of 112 CP via Waste Not I. I can't see it being useful during synths with low durability though!

Leatherworker's legendary tool name is a little bit odd though...

Almost there. One more craft to go!